For the most part, I’ve noticed that Go developers are pretty good about using global constants for configuration, rather than global variables. A problem arises however when we want a constant version of some of the more complex types. The Go compiler doesn’t allow array, map, or slice constants. Many developers, upon making this realization, decide to use a dangerous global variable. In this article, we’ll explore some alternative options for getting what are effectively constant maps, slices, and arrays, albeit with some tradeoffs.
Before we move on, if you’re here because you want to learn Go in a more comprehensive format, check out the Go Mastery course I just released. With that shameless plug out of the way, let’s get back to constants.
Spoiler – TL;DR
If you’re here for the quick answer, it’s that Go doesn’t support const
arrays. It also doesn’t support constant maps, slices, or any other complex type. From the official specification:
There are boolean constants, rune constants, integer constants, floating-point constants, complex constants, and string constants. Rune, integer, floating-point, and complex constants are collectively called numeric constants.
The solution I explain in further detail is to use initializer functions. While obviously once created the variables are still mutable, at least you can always get a new copy with the guarantee that it has the correct values.
Example of const array in Go
func getArray() [5]int {
return [5]int{10, 20, 30, 40, 50}
}
Example of const slice in Go
func getSlice() []string {
return []string{"hello", "world"}
}
Example of const map in Go
func getMap() map[string]int {
return map[string]int{
"truck": 5,
"car": 7,
}
}
With the quick answer out of the way, let’s explore why this is a good solution in many cases.
A Brief Refresher on Globals and Constants
package foo
// this is a global constant
const safeRateLimit = 10
// this is a global variable
var dangerousRateLimit = 10
When setting configuration globals, which should be read-only, there’s no good reason to use a global variable. By using a variable instead of a constant you:
- Open up the potential for bugs when you or someone else accidentally mutates the value
- Confuse future developers who assume the value is supposed to change
Most people already know this about global variables thankfully, and switching global variables to global constants is a fairly straightforward task.
What If I Want A Global Array, Map, or Slice?

Let’s assume the following situation:
We have a program that needs two sets of configurations. The configurations are:
- A list of supported social media networks
- A rate limit for making API calls to the networks (we assume they all have the same rate limit)
Now that we know a bit about the configurations we make the following decisions:
- Because these configurations will not change based on the environment the program is running in, we elect to set the values in code rather than using environment variables
- Since they are needed in many places in the app, we choose to scope them globally, instead of passing them into 20+ functions
- Because they should not change during the execution of the program, we decide to make them constant
We then write the following code:
package main
const rateLimit = 10
const supportedNetworks = []string{"facebook", "twitter", "instagram"}
Much to our surprise, when we try to compile this code we get the following error:
const initializer []string literal is not a constant
Unlike constants in JavaScript, Go doesn’t allow complex types like slices, maps, or arrays to be constant! Our first instinct may be to lazily switch it to a variable, and add a comment:
package main
const rateLimit = 10
// this is meant to be constant! Please don't mutate it!
var supportedNetworks = []string{"facebook", "twitter", "instagram"}
Whenever we find ourselves leaving comments like this, we should be aware we are doing something wrong.
The Better Solution for Constants in Go
It’s much better to use an initializer function (not to be confused with Go’s conventional init() function). An initializer function is a function that simply declares something and returns it. Like I explained above in the tl;dr a good solution to our problem would be as follows:
package main
const rateLimit = 10
func getSupportedNetworks() []string {
return []string{"facebook", "twitter", "instagram"}
}
Now, anywhere in the program, we can use the result of getSupportedNetworks()
and we know that there is no way we can get a mutated value.
Obviously one of the biggest downsides to this approach is that to get a new copy of the configuration you’re literally creating a new copy and making a function call. In the vast majority of cases this should be fine – if it’s truly just a configuration you probably won’t need to be accessing it all the time. That said, if you’re rapidly making new copies it could become a performance issue.
Good Practices
Being able to keep access to maps and slices that are effectively constant can make your code easier to read, and more importantly, much less error-prone. One of the most sought-after traits of a computer scientist for high-end coding jobs is the ability to read, write, and refactor code so that it’s more maintainable and easier to understand.
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Questions?
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